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Animating y only on an object resembling a bomb

Hey. I'm new to Unity 5, just started a few days ago, and I'm working on my first game just so I can get some experience regarding game development. I was able to find all answers to my problems so far...

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Unity3D Game crashs on Sony Xperia T 4.3 jelly bean

Hey guys! I recently added a game to the playstore, and the first days it looked like everything is just fine. Then after a week a user reported a crash and gave me a poor rating because the app crashs...

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Massive Frame Drop in 5.1

My Project was Runing at constant 60fps in Unity 5.0. Without any changes its down to 48fps in unity 5.1. The profiler Shows high cpu usage in canvas.batching which i think its New. I Use one overlay...

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After upgrade to Unity 5, my post effect fails

Hi and thanks for all your help. I'm not sure where to begin with this one. Basically, inside of an image effect, during the OnRenderImage method, I create a camera, render with special shader, then...

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Unity 5 Xcode IOS simulator error. HELP!

Hello. I have very simple project in Unity 5.1, and i am trying to build it in Xcode 6.3.2 and test on the IOS simulator. It builds successful but Simulator stops (freezes ) on blue LaunchScreen. I...

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SmartMerge with TortoiseSVN

Hi, I'm trying to figure out how to configure [SmartMerge][1] to work with [TortoiseSVN][2]. I use SVN to version control my projects with visible meta files. I tried changing the TortoiseSVN advanced...

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unity editor has stopped working

Hello Everytime I try to open Unity i get this error: "unity editor has stopped working" I run Windows 8.1 with I5-2500K and GTX 650 TI boost Any idea how to fix this?

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Android OpenGL error in Unity 5 but not in Unity 4.6

I am calling native opengl functions to render to a framebuffer from unity. Specifically, I'm rendering a movie image to a framebuffer with a texture from unity attached. It all works in Unity 4.6 but...

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Can anyone tell me whether the webGL build sizes have improved or not for...

I want to download the latest build, but would like to know beforehand whether the webgl build sizes are reduced. If so by how much. Thanks in advance.

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CPU usage grows to 100% while baking light

Hi, i am having trouble because in my FPS game i am trying to bake light, but i run out off memory in the process at some point and unity shuts down.I have a 3 level indoor environment(a dungeon...

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FPS Controller can jump over anything

Hi, No matter how steep a surface is my FPS Controller(unity 5.0.2) can jump over it.I have mountains who surrounds my map and some of them make almost 90 degrees with the ground.No problem for my...

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Unity 5 crash on startup

Hello, every time I try to launch unity it shows the unity screen but at the part where I would normally pick my project it just instantly crashes and says that Unity Editor has stopped working. I...

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xcode apple mach-o linker errors

Hello, I have recently completed a mobile iOS application in Unity 5.0.2f1 and built the project. Now, I opened it in XCode 6.3.2 and I get many "apple mach-o linker errors". What can I do to fix these...

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All the material are lost after build for Desktop but are visible in unity...

I put a lot of efforts in making this game, now when it finished i build it and when i started it it dose not show any texture or materials of the game, but all the UI is clearly visible, WHY!! In the...

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Changing material in code doesn't update shader

I am trying to generate a series of Materials, all from on a base texture with varying Albedo detail textures applied to it (decals). Currently to test this, I have it generating a single material with...

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Fading shadows in / out along with material.

I have the following setup: - A cube with standard shader. - A plane, below the cube, also with standard shader. - A single directional light, rotated in such way that the cube casts a shadow on the...

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Rigidbody goes crazy when isKinematic is false

Hello!!! Well, I have a problem. I have a rigidbody to a GameObject and isKinematic is true. During runtime I change it(through a script) back to false, and then it launches to other side of the scene....

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New physics creating a problem in working game.

Hey guys, I am working on a arcade ball game.It was working fine in unity 4.6. Once i updated to unity 5 the new physics system is causing a problem. The ball often gets stuck on the edge of the rims...

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Add Unity3D + Vuforia iOS Project in existing iOS Project

Hi, I'm a new developer in Unity and Objective C. I want to use AR in an existing ios app. Can someone help me with a tutorial or something to use a unity3D project in my ios app? the goal is when...

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Unity 5 - Convert sprites into singular sprite.

Hi all, First of all I would like to mention that this code will be run in an editor script so that when a button is pressed in the editor a group of sprites will be converted into one larger...

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