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Differences between Unity 4.6 and Unity 5 for iOS plugins

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Hi guys, I'm in the process of writing up a plugin for a native iOS library to show ads. With Unity 4.6.2f1 this plugin works as expected, however with Unity 5.0.3p4 I encounter a bad access error with a delegate from the native library. Bad access errors usually point to variable that are null or were garbage collected. I cant access the offending code to dig into the problem so I'm left wondering: What are the under the hood differences between Unity 4.6 and 5 that could affect a plugin in such away?

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